ASSIGNMENT NO. 2
LOCAL
AREA NETWORK
Definition: A local area network (LAN) supplies networking
capability to a group of computers in close proximity to each other such as in
an office building, a school, or a home. A LAN is useful for sharing resources
like files, printers, games or other applications. A LAN in turn often connects
to other LANs, and to the Internet or other WAN. Most local area networks are built with
relatively inexpensive hardware such as Ethernet cables, network adapters, and hubs.
Wireless LAN and other more advanced LAN hardware options also exist.
Specialized operating system software may be used to configure a local area network. For example, most flavors of Microsoft Windows provide a software package called Internet Connection Sharing (ICS) that supports controlled access to LAN resources.
The term LAN party refers to a multiplayer gaming event where participants bring their own computers and build a temporary LAN.
Specialized operating system software may be used to configure a local area network. For example, most flavors of Microsoft Windows provide a software package called Internet Connection Sharing (ICS) that supports controlled access to LAN resources.
The term LAN party refers to a multiplayer gaming event where participants bring their own computers and build a temporary LAN.
Also Known As: local area network
Examples: The most common type of local area network is an Ethernet
LAN. The smallest home LAN can have exactly two computers; a large LAN can
accommodate many thousands of computers. Many LANs are divided into logical
groups called subnets. An Internet Protocol (IP) "Class A" LAN can in
theory accommodate more than 16 million devices organized into subnets.
Introduction to LAN Protocols
Introduction to LAN Protocols
This chapter
introduces the various media-access methods, transmission methods, topologies,
and devices used in a local-area network (LAN). Topics addressed focus on the
methods and devices used in Ethernet/IEEE 802.3, Token Ring/IEEE 802.5, and
Fiber Distributed Data Interface (FDDI). Subsequent chapters in Part II,
"LAN Protocols," address specific protocols in more detail. Figure
2-1 illustrates the basic layout of these three implementations.
A
LAN is a high-speed data network that
covers a relatively small geographic area. It typically connects workstations,
personal computers, printers, servers, and other devices. LANs offer computer
users many advantages, including shared access to devices and applications,
file exchange between connected users, and communication between users via
electronic mail and other applications.
LAN
Protocols and the OSI Reference Model
LAN
protocols function at the lowest two layers of the OSI reference model, as
discussed in Chapter 1, "Internetworking Basics," between the
physical layer and the data link layer. Figure 2-2 illustrates how several
popular LAN protocols map to the OSI reference model.
Media contention occurs when two or
more network devices have data to send at the same time. Because multiple
devices cannot talk on the network simultaneously, some type of method must be
used to allow one device access to the network media at a time. This is done in
two main ways: carrier sense multiple access collision detect (CSMA/CD) and
token passing.
In networks using CSMA/CD technology such as Ethernet, network
devices contend for the network media. When a device has data to send, it first
listens to see if any other device is currently using the network. If not, it
starts sending its data. After finishing its transmission, it listens again to
see if a collision occurred. A collision occurs when two devices send data
simultaneously. When a collision happens, each device waits a random length of
time before resending its data. In most cases, a collision will not occur again
between the two devices. Because of this type of network contention, the busier
a network becomes, the more collisions occur. This is why performance of Ethernet
degrades rapidly as the number of devices on a single network increases.
In token-passing
networks such as Token Ring and FDDI, a special network frame called a token is
passed around the network from device to device. When a device has data to
send, it must wait until it has the token and then sends its data. When the
data transmission is complete, the token is released so that other devices may
use the network media. The main advantage of token-passing networks is that
they are deterministic. In other words, it is easy to calculate the maximum
time that will pass before a device has the opportunity to send data. This
explains the popularity of token-passing networks in some real-time environments
such as factories, where machinery must be capable of communicating at a
determinable interval.
For CSMA/CD networks, switches segment
the network into multiple collision domains. This reduces the number of devices
per network segment that must contend for the media. By creating smaller collision
domains, the performance of a network can be increased significantly without
requiring addressing changes.
Normally
CSMA/CD networks are half-duplex, meaning that while a device sends
information, it cannot receive at the time. While that device is talking, it is
incapable of also listening for other traffic. This is much like a
walkie-talkie. When one person wants to talk, he presses the transmit button
and begins speaking. While he is talking, no one else on the same frequency can
talk. When the sending person is finished, he releases the transmit button and
the frequency is available to others.
When switches are introduced, full-duplex operation is
possible. Full-duplex works much like a telephone—you can listen as well as
talk at the same time. When a network device is attached directly to the port
of a network switch, the two devices may be capable of operating in full-duplex
mode. In full-duplex mode, performance can be increased, but
not quite as much as some like to claim. A 100-Mbps Ethernet segment is capable of transmitting 200 Mbps of data, but only 100 Mbps can travel in one direction at a time. Because most data connections are asymmetric (with more data traveling in one direction than the other), the gain is not as great as many claim. However, full-duplex operation does increase the throughput of most applications because the network media is no longer shared. Two devices on a full-duplex connection can send data as soon as it is ready.
not quite as much as some like to claim. A 100-Mbps Ethernet segment is capable of transmitting 200 Mbps of data, but only 100 Mbps can travel in one direction at a time. Because most data connections are asymmetric (with more data traveling in one direction than the other), the gain is not as great as many claim. However, full-duplex operation does increase the throughput of most applications because the network media is no longer shared. Two devices on a full-duplex connection can send data as soon as it is ready.
Token-passing
networks such as Token Ring can also benefit from network switches. In large
networks, the delay between turns to transmit may be significant because the
token is passed around the network.
LAN
data transmissions fall into three classifications: unicast, multicast, and
broadcast.
In each type of transmission, a single packet is sent to one or more nodes.
In each type of transmission, a single packet is sent to one or more nodes.
In
a unicast transmission, a single packet
is sent from the source to a destination on a network. First, the source node
addresses the packet by using the address of the destination node. The package
is then sent onto the network, and finally, the network passes the packet to
its destination.
A
multicast transmission consists of a
single data packet that is copied and sent to a specific subset of nodes on the
network. First, the source node addresses the packet by using a multicast
address. The packet is then sent into the network, which makes copies of the
packet and sends a copy to each node that is part of the multicast address.
A broadcast transmission
consists of a single data packet that is copied and sent to all nodes on the
network. In these types of transmissions, the source node addresses the packet
by using the broadcast address. The packet is then sent on to the network,
which makes copies of the packet and sends a copy to every node on the network.
LAN
Topologies
LAN
topologies define the manner in which network devices are organized. Four
common LAN topologies exist: bus, ring, star, and tree. These topologies are
logical architectures, but the actual devices need not be physically organized
in these configurations. Logical bus and ring topologies, for example, are
commonly organized physically as a star. A bus
topology is a linear LAN architecture in which transmissions from
network stations propagate the length of the medium and are received by all
other stations. Of the three
most widely used LAN implementations, Ethernet/IEEE 802.3 networks—including 100BaseT—implement a bus topology, which is illustrated in Figure 2-3.
most widely used LAN implementations, Ethernet/IEEE 802.3 networks—including 100BaseT—implement a bus topology, which is illustrated in Figure 2-3.
A
ring topology is a LAN architecture
that consists of a series of devices connected to one another by unidirectional
transmission links to form a single closed loop. Both Token Ring/IEEE 802.5 and
FDDI networks implement a ring topology. Figure 2-4 depicts a logical ring
topology.
A
star topology is a LAN architecture in
which the endpoints on a network are connected to a common central hub, or
switch, by dedicated links. Logical bus and ring topologies are often
implemented physically in a star topology, which is illustrated in Figure 2-5.
A tree topology is a
LAN architecture that is identical to the bus topology, except that branches
with multiple nodes are possible in this case. Figure 2-5 illustrates a logical
tree topology.
Devices
commonly used in LANs include repeaters, hubs, LAN extenders, bridges, LAN
switches, and routers.
Note Repeaters, hubs, and LAN extenders are discussed briefly in
this section. The function and operation of bridges, switches, and routers are
discussed generally in Chapter 4, "Bridging and Switching Basics,"
and Chapter 5, "Routing Basics."
A
repeater is a physical layer device
used to interconnect the media segments of an extended network. A repeater
essentially enables a series of cable segments to be treated as a single cable.
Repeaters receive signals from one network segment and amplify, retime, and
retransmit those signals to another network segment. These actions prevent
signal deterioration caused by long cable lengths and large numbers of
connected devices. Repeaters are incapable of performing complex filtering and
other traffic processing. In addition, all electrical signals, including
electrical disturbances and other errors, are repeated and amplified. The total
number of repeaters and network segments that can be connected is limited due
to timing and other issues. Figure 2-6 illustrates a repeater connecting two
network segments.
A
hub is a physical layer device that
connects multiple user stations, each via a dedicated cable. Electrical
interconnections are established inside the hub. Hubs are used to create a
physical star network while maintaining the logical bus or ring configuration
of the LAN. In some respects, a hub functions as a multiport repeater.
A LAN extender is a
remote-access multilayer switch that connects to a host router. LAN extenders
forward traffic from all the standard network layer protocols (such as IP, IPX,
and AppleTalk) and filter traffic based on the MAC address or network layer
protocol type. LAN extenders scale well because the host router filters out
unwanted broadcasts and multicasts. However, LAN extenders are not capable of
segmenting traffic or creating security firewalls. Figure 2-7 illustrates
multiple LAN extenders connected to the host router through a WAN.
Metropolitan Area Network
A metropolitan area network, or MAN,
consists of a computer network across an entire city, college campus or small
region. A MAN is larger than a LAN, which is typically limited to a single
building or site. Depending on the configuration, this type of network can cover
an area from several miles to tens of miles. A MAN is often used to connect
several LANs together to form a bigger network. When this type of network is
specifically designed for a college campus, it is sometimes referred to as a
campus area network, or CAN.
Wide Area Network
A wide area network, or WAN,
occupies a very large area, such as an entire country or the entire world. A
WAN can contain multiple smaller networks, such as LANs or MANs. The Internet
is the best-known example of a public WAN.
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